Apoceus Version 0.0.54 - Update
Bugs Fixed:๐
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Wolves now correctly deal damage to targets.
Improvements: ๐จ
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Engineer attack animations now sync correctly over the network.
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Engineer attacks now properly deal damage.
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Building construction sites are now selectable.
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Units will now push each other to clear paths instead of getting stuck.
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Scoring system values now correctly sync across players.
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Some map props have been excluded from the NavMesh for smoother navigation.
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Arctic map NavMesh boundaries have been optimized and reduced.
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A* pathfinding package has been updated for better performance.
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Pathfinding logs can now be accessed by pressing Left Alt.
New Additions: ๐ฅ
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Buildings now display a confirmation dialogue before being manually destroyed.
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Building pop-up menu appearance has been updated for better clarity.
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Constrain Inside Graph setting is enabled, preventing units from being pushed outside the NavMesh.
Changes:๐๏ธ
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General Reveal ability has been moved to Guildhall Tier 1.
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Wolf AI behavior adjusted: stopDistance and endReachedDistance values updated.
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Removed canMove toggle, improving RVO (Reciprocal Velocity Obstacle) calculations.
Apoceus RTS - Winter Wars
A real-time strategy game that features big maps for large battles, offering depth and strategy
Status | In development |
Author | Apoceus |
Genre | Strategy |
Tags | Fantasy, Multiplayer, Real time strategy, Retro |
More posts
- Apoceus Version 0.0.53 - Update16 days ago
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